Mar 04, 2008, 12:06 AM // 00:06
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#21
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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Quote:
Originally Posted by FlamingMetroid
only if I get unchained skills for my assassin
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freedom would be nice
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Mar 04, 2008, 12:10 AM // 00:10
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#22
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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No. Assassins are bad enough. Btw:
[skill]hammer bash[/skill][skill]crushing blow[/skill]
[skill]sever artery[/skill][skill]gash[/skill]
The second skill wont work half as well without the first or something similar. I would call that a chain.
Last edited by Mesmer in Need; Mar 04, 2008 at 12:13 AM // 00:13..
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Mar 04, 2008, 12:29 AM // 00:29
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#23
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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I herd ppl had great suggestions here.
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Mar 04, 2008, 12:31 AM // 00:31
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#24
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The Greatest
Join Date: Feb 2006
Profession: W/
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Highly unnecessary. Warriors and dervish attack skills are fine as they are, they don't need to be restricted to attack chains.
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Mar 04, 2008, 03:11 AM // 03:11
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#25
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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they are fine the way they are?
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Mar 04, 2008, 03:16 AM // 03:16
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#26
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Frost Gate Guardian
Join Date: Apr 2007
Location: ITS A TRAP!!!!!
Profession: W/
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Quote:
Originally Posted by Winterclaw
Well, can you think of any other way that warriors can be updated such that most of them aren't running the same build once you get to a high-level of gameplay?
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Well if you don't like the way warriors are played, maybe you should stop playing one.
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Mar 04, 2008, 03:23 AM // 03:23
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#27
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Quote:
Originally Posted by Winterclaw
Well, can you think of any other way that warriors can be updated such that most of them aren't running the same build once you get to a high-level of gameplay?
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There wont be any big updates, stop asking for dumb stuff.
And yes it is a dumb suggestion, go play a sin if you want to press 12345 all day.
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Mar 04, 2008, 03:45 AM // 03:45
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#28
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Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
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[skill]enraging charge[/skill],[skill]pious assault[/skill],[skill]Counter attack[/skill],[skill]final thrust[/skill], [skill] Flourish[/skill]
Last edited by Master Sword Keeper; Mar 04, 2008 at 03:59 AM // 03:59..
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Mar 04, 2008, 04:48 AM // 04:48
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#29
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Worst thread ever.
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Mar 04, 2008, 05:26 AM // 05:26
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#30
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by Winterclaw
Anyways think of it like comboing in a fighting game. You can do one move whenever, but if you use it after another one, it works a bit better.
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That's kinda how it is for warriors now.
One thing that drove me up a wall with sins was the chained attacks.
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Mar 04, 2008, 10:43 AM // 10:43
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#31
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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No let's keep it like 'warriors actually take skill to play', okay?
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Mar 04, 2008, 11:13 AM // 11:13
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#32
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Lion's Arch Merchant
Join Date: Jun 2007
Profession: W/Mo
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This would kill so many builds
/notsigned
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Mar 04, 2008, 01:30 PM // 13:30
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#33
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Mesmer in Need
No. Assassins are bad enough. Btw:
[skill]hammer bash[/skill][skill]crushing blow[/skill]
[skill]sever artery[/skill][skill]gash[/skill]
The second skill wont work half as well without the first or something similar. I would call that a chain.
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However, the Warrior does have the ability to let someone else fill the condition. Now, most Warriors prefer to do it themselves, but sometimes your skillbar is just that tight, and promoting teamwork is hardly a bad thing.
I don't think specific chains are a good idea, though. It's the assassin that's supposed to be reminiscent of Scorpion and the other Mortal Kombat or Street Fighter characters - leave the strict comboes to them, and let Warriors choose to take only one attack skill if they have a good enough reason to do so without having to worry about whether that skill is supposed to be a 'finishing' skill.
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Mar 04, 2008, 02:17 PM // 14:17
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#34
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Lion's Arch Merchant
Join Date: May 2006
Location: Amsterdam, NL
Guild: The Guild of Cunning Artificiers [ANKH]
Profession: W/
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/notsigned.
I dont want warriors to become brainless 123456 buttoning like sins
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Mar 04, 2008, 02:23 PM // 14:23
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#35
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by holymasamune
With something like Bulls-Eviscerate-Bodyblow, I would hate to see it go into a L-O-D combo. The power of the warrior is that you don't need to hit the first attack to hit the next as long as you have the adren built up. That allows for better half spikes and fake spikes, and more depth in strategy compared to the one-dimensional hit or miss assassin.
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qft 123456789
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Mar 04, 2008, 02:29 PM // 14:29
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#36
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Academy Page
Join Date: Feb 2008
Location: UK
Guild: Avatar Of Heroes [Hero]
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How would this vary warrior builds exactly?
Most sin builds are samey because of the attack chains it seems. I'm trying to see your point of view, but it honestly doesn't make any sense.
Warriors are fine the way they are. Most of the time you are executing an attack chain anyway, there seems little point making them like an assassin because...well they arn't.
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Mar 04, 2008, 03:29 PM // 15:29
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#37
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Wilds Pathfinder
Join Date: Dec 2006
Location: Avatar by unsolvedenigma.deviantart
Guild: Denizens of the Underdark [Nite]
Profession: N/Me
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I agree with all of the other comments on this thread... Warriors aren't assassins. If you want to play attack chains on a warrior, use it as an armored assassin.
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Mar 04, 2008, 03:34 PM // 15:34
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#38
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Who's your crack dealer Winterclaw?
Can I get his number? seems like he sells some good shit.
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